Problem solved....

Didn't have the right DOC_ROOT and SUB set up.... Seems fine now.

-Cameron

Hello Helpful People!

I have a weird issue that I can't seem to track down. Much of the system works fine, but when there is an issue, it always throws the same error about the ImagePath not being defined.

Thoughts on where to look and what to do???


Thanks in advance,
Cameron

ImagePath is not defined or does not exist
Exception Type:   QCallerException

Rendered Page:   Click here to view contents able to be rendered

Source File:   /var/www/html/tracmor/includes/qcodo/_core/qform/QFileAssetBase.class.php     Line:   31

Line 26:                $this->dlgFileAsset = new QFileAssetDialog($this, 'dlgFileAsset_Upload');
Line 27:   
Line 28:                $this->imgFileIcon = new QImageControl($this);
Line 29:                $this->imgFileIcon->Width = 80;
Line 30:                $this->imgFileIcon->Height = 80;
Line 31:                $this->imgFileIcon->ImagePath = $this->strIconFilePathArray['blank'];
Line 32:   
Line 33:                // Setup Controls
Line 34:                $this->btnUpload = new QLinkButton($this);
Line 35:                $this->btnUpload->HtmlEntities = false;
Line 36:                $this->btnUpload->AddAction(new QClickEvent(), new QShowDialogBox($this->dlgFileAsset));


Call Stack:

#0 /var/www/html/tracmor/includes/qcodo/_core/qform/QFileAssetBase.class.php(31): QImageControlBase->__set('ImagePath', '/var/www/html/t...')
#1 /var/www/html/tracmor/includes/qcodo/qform/QAttach.class.php(28): QFileAssetBase->__construct(Object(AssetModelEditForm), NULL)
#2 /var/www/html/tracmor/assets/asset_model_edit.php(348): QAttach->__construct(Object(AssetModelEditForm), NULL, 4, NULL)
#3 /var/www/html/tracmor/assets/asset_model_edit.php(108): AssetModelEditForm->atcAttach_Create()
#4 /var/www/html/tracmor/includes/qcodo/_core/qform/QFormBase.class.php(275): AssetModelEditForm->Form_Create()
#5 /var/www/html/tracmor/assets/asset_model_edit.php(608): QFormBase::Run('AssetModelEditF...', 'asset_model_edi...')
#6 {main}